![]() This game started out on Game Maker 6 using ultimate 3D.dll for the rendering. However screen was taken just after I joined, since we were adding metal sonic. Shown here is Xeniczones 718 stage created before I joined on as a team member. Our first attempt to get a boned and rigged Metal sonic into Game maker proved annoying. My Metal sonic clean up and improvements: (Note: Project AXSX stands for Andrew Xeniczone Sonic Xtreme)Early AXSX Stuff: One thing lead to another, and a team was born. My Job? Simple, I was to clean up and animate the Metal Sonic model found in the Sega Saturn SDK, and reproduce the green hills shown in the 718 screenshot, for use in Xeniczone's game that he was programming. Xeniczone saw what I was doing and came to me for Modeling and animation help for his Metal Sonic boss stage and 718 demo re-creation. (Note: at the time was the hottest place to hang out for us Sonic Xtreme fans that were burned by Sega's cancelation of the game.)The Pre AXSX environment mockup: I started a few side projects re-creating some of my favorite sonic Xtreme environments shown in various screenshots for fun. I recall him saying that Sonic was faster than before. The Sega rep informed me that the game was still on schedule and that he got to watch some footage that would blow Mario 64 out of the water) I wanted that game so bad! After a long period of waiting and no news on the game, I called 1-800-USA-SEGA to check on a release date. ![]() I had an obsession with it ever since I picked up Gameplayers magazine (with the red Shoe diaries article) fresh off the news stand at the local Toys R' Us back in 1996. Xtreme was my favorite Cancled sonic game of all time. Meanwhile at the forums, Chris Senn was releasing information and assets for Sonic Xtreme. ( This will be my next Fan Game)Unfinished models from 2005 - 2006, (I wanted to update The Sonic look and feel without going to realistic) ![]() I use the word Visual since no gameplay code officially has been made public)īack in late 2005 and early 2006, I was working on A rendering project, re-modeling some Sonic CD areas in HD for a video I had planned to render and show off on youtube. Although I must say AXSX is a fangame at heart since I've added some of my own concepts and ideas. ( yes, I like to think of this more as a Visual Re-Engineering project than a fangame. Also so that a recap can be done.ĬD Remix will get its own topic when the time comes.For those who don't know the project, Its a Re-engineering of Sonic X-treme using videos and images as reference material to re-create various environments and gameplay ideas. (also, sorry about any bad grammar and formatting)Thought that I would Make a new AXSX thread, since the other one is a cluttered with randomness. Hi guys, How's it going? There is just so many things done with the project, that its hard to pick what to show and what not to show.) Xeniczone: Lead programmer for Game maker version (now discontinued) Xak: Main engine programmer for Sonic GDK (base to XGDK), and Lead programmer for XGDK engine. Skarik: Programming, shader programmer, and lead bug fix guy. Andrew75: Project lead, Art guy, Programming, shader programing, testing and quality assurance, research.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |